Author |
Thread Statistics | Show CCP posts - 28 post(s) |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
21
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Posted - 2012.11.08 04:26:00 -
[1] - Quote
HANDS OFF TYPHOON! Before you give us Tech3 Battleships, the role of the Phoon is called "versatility". |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
21
|
Posted - 2012.11.08 12:02:00 -
[2] - Quote
CCP Fozzie wrote:The fact that people are forced to use multiple jump clones or pop a new expensive implant every time they want to switch link types isn't something we like
The fact that they make the use of multiple gang link types at once so much worse isn't something we like
Why?
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Sinzor Aumer
Atlas Research Group Aerodyne Collective
22
|
Posted - 2012.11.08 15:22:00 -
[3] - Quote
CCP Fozzie wrote: So mindlinks providing a modest bonus would be fine, but the bonus is too big a part of the overal picture at the moment, we'd like to move some of that bonus elsewhere.
Fair enough.
Inquisitor Kitchner wrote:Don't get me wrong I'm not a games developer, but surely the easy option is to nerf mindlinks and boost bonuses? Easy option doesnt mean right option. I'd better redistribute most of the bonuses to be based on the proficiency at ship. You know, those 2% and 3% are so tiny - I dont even understand what's the buzz all about it. It's not even worth effort to skill for Command ships 4 and Orca 4, leave alone to 5. |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
22
|
Posted - 2012.11.09 04:41:00 -
[4] - Quote
Grombutz wrote:RORQUAL anyone ? what happens to it once ogb won't work inside of a PoS ? Capital-sized command links for effect throughout the system. |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
22
|
Posted - 2012.11.09 04:47:00 -
[5] - Quote
Marlona Sky wrote:Evil Vile wrote:Is it really that beneficial to change the Typhoon completely? Yes, it took a lot of skills to use it to it's full extent, but that's what made it so great. It's versatility, and ability to be the swiss army knife of ships in both PvP and PvE set it apart from everything else! For the longest time I wished we had more ships like the Typhoon where it took some serious skill planning to get the most out of it, but I guess that's not how any ship will ever work again. Jack of all trades, master of none. That is why people will pick another battleship over the Typhoon most of the time. Then go and pick that another battleships, and I want Typhoon. This is a kind of poor-man Tech3 battleship - you opponents never know what you're going to do until you do it, and then it's too late. Versatility ftw! |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
22
|
Posted - 2012.11.09 11:59:00 -
[6] - Quote
nikon56 wrote:actually, it's impossible to kill a rorqual lolwut? If you have no idea how to use Rorqual, please refrain from commenting.
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Sinzor Aumer
Atlas Research Group Aerodyne Collective
24
|
Posted - 2012.11.12 12:06:00 -
[7] - Quote
Ciba Lexlulu wrote:I have question regarding skill training for Command Ship, ie, Combat Command vs. Fleet Command. Currently the two command ships require a slightly different skills. How would you handle the skill difference after there is no differentiation between these two ships? If currently I can fly Absolution, can I use Damnation post the skilling changes? I'd like to see the answer for this as well. |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
89
|
Posted - 2013.02.01 13:43:00 -
[8] - Quote
Whitehound wrote:- Crude, ancient user interface. The flexibility of the UI to ship modules is incomparable to the one of drones and is a major disadvantage to drone users.
- Drones cannot be transferred from cargo bays into drone bays and drone boats need to dock in order to replace drones, which puts them at a disadvantage in 0.0 and makes them almost useless in wormhole space where it has no stations.
While I totally agree about the interface... But refitting issue is not an issue in a WH - you can use SMA or even Orca in order to do that. |
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